![]() ![]() In Light of Alariya, you traverse the ancient alien temples and ruins to restore. Three ensembles gathered across two days to record the pieces. Light of Alariya is an open-world, third-person, exploration puzzle game made by students at SMU Guildhall. This time, though, that perfect harmony was amplified thanks to a $2,500 Engaged Learning grant, which enabled 32 musicians plus a composer to take part in the first live orchestra recording session in the history of this collaboration. For more than a decade, undergraduate students from Meadows School of the Arts have been composing and recording music and voiceover for games designed and produced by graduate students at SMU Guildhall. In the fall of 2022, 32 musicians and a composer from the SMU Meadows School of the Arts took part in a live orchestra recording session, which resulted in music for two SMU Guildhall video games: Conjury Revell and Light of Alariya. The soundtrack was made in collaboration with a talented group of music students at SMU's Meadows School of the Arts culminating in a recorded performance with a live studio orchestra. The final part is a small puzzle: the player should use the whip to drag the rock and put it on the button ( the dark red button on the map) to raise the platform and move to the end.Īll the whip-related mechanics include swinging, dragging and moving an object, hitting an object repeated at least 3 times to enhance the player's learning of these basic skills.This album contains six original tracks featured in Light of Alariya, an open-world game made by the students at SMU Guildhall. Keep moving and use the whip to hit the rock( the dark gray object on the map) and it will slide and accelerate to drop on the seesaw and raise the seesaw for the player to jump down. He will use the whip to hit the hanged object and make it drop to kill enemies below. Enemy ambush will attack the player in the cave, the player should quickly run away and use the whip to drag another trigger at the end of the cave ( the purple circle on the map) to block enemies' catching up. The player will use the whip to swing between each attaching point to learn this basic moving skill ( the red circle on the map) then use the whip to drag the trigger ( the purple square on the map) and enter a cave. The goal is to teach the player how to use the whip to interact with objects. ![]() The image below is the teaching level I designed at the Proof of Concept Tech (POCT) stage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |